Game Boy Advance resurrects
This week, we take a look at three Capcom
First up is the new Game Boy Advance title,
Final Fight One. As the title suggests, this follows the trend in GBA games,
being a port-over of
the Super Nintendo title Final Fight.
Final Fight wasn't exactly a unique title,
beat-'em-ups having been common back in Nintendo days when titles like
Double Dragon and
Battletoads were the frontrunners.
Final Fight had a decent story line for
its time as well as cleverly designed bosses and a game engine that was
later copied by numerous
Final Fight One recreates the original
game play faithfully, with only a few problems -- in its vertical scrolling
and the handling of enemies
partially offscreen in combat.
If you're a fan of the original Final Fight,
this is a nice title; if not, wait for the next round of Game Boy Advance
fighters from Capcom.
Next up are two new puzzle games -- Toki
Tori for the Game Boy Color, and One Piece Mansion for the original PlayStation.
Toki Tori's storyline follows a young,
newly-hatched chicken who is traveling around to rescue stolen eggs and
return them to the chicken
coop where they belong.
Okay, so it's not much of a plot -- the
fun is in the game play. Sporting various weapons and abilities such as
teleports and bridge building,
Toki Tori has to navigate two-dimensional
levels and collect the eggs.
Each zone has different enemies to contend
with as well, and a different weapon to deal with them.
For example, forest monsters are frozen,
while ghosts must be dropped through the floor. Toki Tori can't jump or
fly, nor can he run very fast,
so planning is extremely important in
finishing the level.
Capcom also left in some decoy abilities
-- it is possible to finish many of the levels without using every ability
allocated for the puzzle.
The combination of cuteness and the brainpower
to finish the puzzles makes it an interesting and time-consuming title.
On the flip side is One Piece Mansion --
where Toki Tori is all about careful, measured action, One Piece Mansion
is a fast-moving title
requiring instinct and quick thinking.
In the game you play as a landlord, carefully
arranging tenants like pieces in a jigsaw puzzle.
Certain tenants cause stress in certain
directions, so it's important to pay attention to where they are, getting
the other tenants out of the way
as much as possible.
If you don't? They'll stress out, eventually
exploding and causing massive damage, the repair bill coming right out
of your pocket.
Arranging things isn't as easy as it seems,
however. In addition to the known quantities, there's a tenant called the
Rounin, whose stress
features aren't known until he moves in.
On your side is the occasional tenant like
Ai-chan, who reduces the stress of her neighbors instead of causing it.
If you didn't think that was hard enough,
the game also features massive impediments -- mob cronies from Syndicate
5, troublemaker tenants
sent by rival landlords to cause your
complex troubles, and the occasional fire starter all wreak havoc.
This is where your own troublemaker tenants
come in -- arrange them right, and they'll drive the troublemakers and
the mob out, bringing
peace once again to the apartment building
for at least a short while.